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shader
systems
About

Software engineering with a practical purpose

Shader Systems focuses on developing software for government and defense. We bring together custom application development, AI, automation, 3D visualization and systems integration to address complex technical requirements.

Our approach connects design with engineering. We understand the task, make the important interactions visible early and develop the software through reviewable stages. The aim is a useful system that fits the people and environment it supports.

01How we work5 steps

A clear path from requirement to release

  1. 012 × 2

    Understand the requirement

    Define users, workflows, data, interfaces, operating constraints and success measures.

  2. 024 × 4

    Make the concept tangible

    Prototype an important workflow and use feedback to improve it before expanding the scope.

  3. 038 × 8

    Build in reviewable increments

    Demonstrate progress, document decisions and keep ownership of each workstream clear.

  4. 0416 × 16

    Validate the behavior

    Test features, integrations and usability against agreed criteria. Evaluate AI functions on representative tasks.

  5. 0564 × 64

    Prepare for continued use

    Plan deployment, documentation, transition and the agreed maintenance and support arrangement.

02Team3 people

The people behind the software

Prior studio and individual experience is credited to the company or person who delivered it.

  • Jacob Dye

    Chief Executive Officer

    Current staff

    [Approved biography and relevant contributions]

  • Filip Kantedal

    Chief Technology Officer

    Current staff

    [Approved biography and relevant contributions]

  • Simon Hedlund

    Chief Engineer

    Current staff

    [Approved biography and relevant contributions]

Contact

We welcome conversations with government organizations and industry partners.

About applications, prototypes, integration challenges and defined engineering work packages.